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Home > Curriculum > Complex Systems > Oscillation
Level A: Playground Ups & Downs
Students explore a simulation showing how playing with particular friends might change over time. Students can change elements such as how much they want to play with friends and how quickly they get tired of playing with the same person.
Learning goals:
- Represent and interpret data on a line graph.
- Input data to produce a particular pattern of friendship.
- Compare/contrast interactions with different friends.
- Identify and show different types of interactions among friends.
- Tell the story of one friendship loop.
Student Challenge:
- After creating different types of friendship patterns (one that grows, one that declines, and one that goes up and down), assess what contributes to having strong friendships over time and what causes ups and downs.
Curricular Connections:
- Describe how characters in a story respond to major events and challenges. (Common Core)
- Write narratives to develop real or imagined experiences or events using effective technique, well-chosen details, and well-structured event sequences. (Common Core)
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