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Home > Curriculum > Complex Systems > Oscillation
Level A: Fun with Springs
Explore a simple spring simulation to see how springs behave, given different characteristics. Students change the springiness (spring constant), the resistance, and the amount of push or pull.
Learning goals:
- Represent and interpret data on a line graph.
- Compare/contrast how different types of springs behave.
- Describe how a push or pull of a spring affects its motion and position over time.
- Identify and describe other examples that oscillate in a similar fashion as a spring.
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Student Challenge:
- Design a spring that behaves differently than the examples. Tell the story of how the spring's motion changes over time.
Curricular Connections:
- An object's motion can be described by tracing and measuring its position over time.
- The position and motion of objects can be changed by pushing or pulling. The size of the change is related to the strength of the push or pull.
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